
With today´s common hardware and internet bandwith from home, it would be in a player´s best interest to use his client settings allowing 128 tick rates and if they join a server with a lower rate to get set down if nessecary.īut since this is most likely in 90% of the players not the case, we decided in the past to remain at the default tickrate of 64 with our current 32-slot Insurgency server. If a client has just installed Insurgency with its default settings and performs a random gameplay, therefore did not enable any higher tickrate than 64 in his autoexec.cfg, the server will not be able to force the higher rate (lets say 128) to match his own and therefore can cause issues for the 64 tick player with stuttering or minor lags and such. If a client has set his own possible rates higher and joins a server running at a different tickrates (64, 85.3, 102.4, etc.), his client will match the desired rate.

The idea behind is to increase the update rates in between the client and the server instance, therefore making it a smoother gameplay. The Source Engine game like Insurgency has a maximum tickrate of 128.
